Saturday, September 7, 2013

Player Character Body Creation


A while back I downloaded a great free 3D program called Blender to create all the graphics (I'm using Photoshop CS5 to create the 2D images like the buttons and windows).  I was a bit intimidated when I first opened up Blender. There were so many buttons and words that I had no idea how to use or understand. Luckily Blender's tutorials and Youtube helped me figure out how to navigate the program. It didn't take me long to be able to confidently use the basic tools and create something that didn't look too bad.

I've been working on creating the body model for the characters for a long time now and I think I have come up with something that I'm happy with. The body has gone through a lot of changes and tweaks, along with complete start-overs. I finally came up with this one.



Then I decided to make the character look more cartoonish, so I re-proportioned the body. The head, arms, torso, and legs are now all about the same length. I also enlarged the head a bit so the character would look less realistic.



I'm sure the character body will go through some more small tweaks/changes, but this is roughly what the body will look like in the final game.


New player character model only has approximately 1200 triangles